🌊 Cascade Slot (Avalanche)
- Principle: Winning symbols disappear and are replaced by new symbols. Multiple wins possible on a single spin.
- Concrete Example: 3 winning diamonds disappear, new symbols fall, and a new winning combination is formed without replaying.
- Specificity: Often accompanied by progressive multipliers.
- For whom?: Players who love continuous action and combos.
🔀 “Ways to Win” Slot (Slot “Ways to Win” )
- Principle: No fixed lines. Wins occur as soon as identical symbols appear on adjacent reels.
- Concrete Example: 3 identical symbols on the first 3 reels → automatic win.
- Specificity: High number of combinations (243, 1024…).
⚙️ Megaways™
- Principle: Variable number of symbols per reel, giving up to 117,649 ways to win.
- Concrete Example: Each spin offers a different grid.
- Specificity: Very high volatility, high winning potential.
💥 Crash Game
- Principle: A multiplier increases in real time… until it crashes.
- Objective: Cash out before the crash.
- Concrete Example: Multiplier climbs to x3.5. Player cashes out in time → win. Crash before withdrawal → loss.
- Difference with a slot: Game based on timing, not on reels.
- For whom?: Players who love risk and tension.
🎯 Bonus Buy Slot (Buy Feature )
- Principle: Possibility to directly purchase access to the bonus (free spins).
- Concrete Example: Bonus purchased 100x the bet → immediate access to free spins.
- Risk: High cost, winnings not guaranteed.
🎮 Mission / Level Slot (Slot à missions)
- Principle: Progression with objectives to reach.
- Concrete Example: Unlock a bonus after 50 spins or a filled gauge.
🧠 “Cluster Pays” Slot (Slot “Cluster Pays”)
- Principle: Wins are made by groups of adjacent symbols, not by lines.
- Concrete Example: 5 identical connected symbols → win.
- Often combined with: Cascades and multipliers.
Comparison Table
| Game Type | Lines | Rythm | Risk |
|---|---|---|---|
| Classic | Fixed | Normal | Low |
| Cascade | No | Fast | Medium |
| Megaways | Variable | Fast | High |
| Cluster | No | Fast | Medium |
| Crash Game | None | Real-time | Very High |